GDL user testing in Nepal and Ethiopia

Creating a good and engaging user experience is the starting point for any development process in the GDL project. This demands user driven development processes, including a profound understanding of different user situations.

During the initial phase of the GDL project we conducted user tests of the translation tool and the early prototype of a mobile native app. To ensure relevant user feedback we conducted these user tests in Nepal and Ethiopia, two locations where the language represent different challenges for the GDL team developing the platform.

In the user testing of the mobile native app prototype, some of the things we looked for were very practical, including the following:

  • Find an e-book, search, and user categories
  • Download and organize books in “my books”
  • Read a book, including the toggling between pages

We have also conducted user tests of the functionality in Crowdin, a content translation platform that supports crowdsourcing and proofreading. This was the main purpose of our user testing workshop in Addis Ababa in June.

Some of the tests are recorded, to ensure that our development team can go back and look at the user tests at any point in the development process.

Example 1, child reading book on a mobile app

Example 2, proofreading of Amharic.

The creative commons logo

GDL content and Creative Commons

The GDL core platform will hold digital copies of Creative Commons or otherwise openly licensed, publicly accessible materials.  

The primary licenses for the GDL will be CC BY and CC BY-SA. These licenses drive innovation and creativity – including commercial reuse. Furthermore, they strongly support the overall GDL goal of sharing, translation and contextualization of early grade reading educational materials, open textbooks and open educational resources. The GDL project will also accept other CC licenses.

We are collaborating with several content platforms who are addressing the increasing public demand for sharing under CC licenses, and for public domain tools. We encourage all projects developing content to visit creativecommons.org for more information.

Creative Commons has developed a cc toolkit for user-generated content platforms. This toolkit covers the elements for a basic Creative Commons platform integration, including aligning legal terms to CC tools; installing the CC license chooser; displaying CC licensed content with the correct logos and links; and how to communicate CC to your users.